The increased visual fidelity, environmental destruction and smart AI will all be done in the GZDoom engine, which heavily upgrades the Id Tech 1 engine with a plethora of modern features without sacrificing its primary source code, making it accessible and highly customizable.
They’ve hired a professional writer to help create a believable and engaging world that can keep players hooked from start to finish. Players will see through the eyes of Dawn, a captain of the facility’s security force who must push back the invading forces while finding out the truth behind Selaco’s history.Īltered Orbit Studios said that they aren’t taking the story lightly. “Selaco” is a story-driven game about an attack in the eponymous underground facility of Selaco that houses refugees from Earth. Defensive players can expect to get hit with grenades or get outmaneuvered as the AI move in to their flanks. Enemies will adapt on the fly, changing their tactics based on how players move and fight in the game.Įnemies will hide behind cover if players are too aggressive. Conversely, the AI will try to aggressively rush and push players who are hiding.
The spectacle of “Selaco’s” shootouts are complemented by a custom AI that mimics the behavior of “F.E.A.R.’s” clone soldier squads. Selaco is inspired by FEAR and the cinematic Hollywood shootouts in many famous action movies Photo: Altered Orbit Studios Environments in “Selaco” are fully-destructible using voxel-based tech bullets can punch individual holes through walls and other soft materials, transforming rooms into wrecks filled with blood, bullet holes and smashed furniture. It will feature the same style of cinematic shootouts that the original “F.E.A.R.” had. The game combines elements of retro action games with a few modern twists. “ Selaco” is an upcoming first-person shooter that’s heavily inspired by “F.E.A.R.,” a classic game that mixed horror game elements with brutal and cinematic action combat based on Hollywood films like “The Matrix.” “Selaco” is being built on the GZDoom engine, which is a refined version of the original Id Tech 1 used in “The Ultimate Doom” and “Doom 2.” Indie game developer Altered Orbit Studios is currently building a new FPS on a modernized version of the classic “Doom” engine from the 1990s, complete with polished visuals, top-tier artworks, voice acting and visceral gunplay.
While they weren’t the most universally beloved titles (read our reviews for Layers of Fear and Layers of Fear 2), the series certainly has its fans and hopefully, Bloober Team has learned valuable lessons to apply in the third entry.īloober Team also reiterated that it has two unannounced AAA games in development, which the studio previously stated were larger in scope than its last title, The Medium. The sequel puts you in the shoes of a Hollywood actor cast to star in a film aboard a cruise ship. In the first game, you control a painter struggling to complete his latest masterpiece. Each tells psychological horror stories set in haunted areas with areas that constantly morph and change shape, messing with the players’ sense of perception.
It was released on October 18, 2005, with XBOX 360 and PS3 ports following in 20. First Encounter Assault Recon is a first-person shooter developed by Monolith Productions and published by Vivendi.
The first two Layers of Fear games were released in 20, respectively. Pentru organizarea unui numr similar, consultai FEAR (Organizare).